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"Permission Marketing"
Internet
marketing pioneer Seth Godin says he wants to change the
way almost everything is marketed to almost everybody.
Will you give him permission to come in and show you the
future?
by William C. Taylor
Seth Godin's company, Yoyodyne Entertainment,
is all about fun and games. But its mission is serious
business. Godin and his colleagues are working to persuade
some of the most powerful companies in the world to reinvent
how they relate to their customers. His argument is as
stark as it is radical: Advertising just doesn't work
as well as it used to - in part because there's so much
of it, in part because people have learned to ignore it,
in part because the rise of the Net means that companies
can go beyond it. "We are entering an era," Godin declares,
"that's going to change the way almost everything is marketed
to almost everybody."
The
biggest problem with mass-market advertising, Godin says,
is that it fights for people's attention by interrupting
them. A 30-second spot interrupts a "Seinfeld" episode.
A telemarketing call interrupts a family dinner. A print
ad interrupts this article. "The interruption model is
extremely effective when there's not an overflow of interruptions,"
Godin says. "But there's too much going on in our lives
for us to enjoy being interrupted anymore."
The new model, he argues, is built around permission.
The challenge for marketers is to persuade consumers to
volunteer attention - to "raise their hands" (one of Godin's
favorite phrases) - to agree to learn more about a company
and its products. "Permission marketing turns strangers
into friends and friends into loyal customers," he says.
"It's not just about entertainment - it's about education."
Yoyodyne, headquartered outside New York City, works with
clients - which include AT&T, H&R Block, MCI, and Volvo
- to create these new relationships. All of its campaigns
use the Web, email, and other online media. All of them
are built around game shows, contests, or sweepstakes.
What do game shows have to do with permission marketing?
Consumers give a company permission to send them messages
in return for the chance to win prizes they care about.
"The first rule of permission marketing is that it's based
on selfishness," Godin says. "Consumers will grant a company
permission to communicate only if they know what's in
it for them."
Yoyodyne's techniques are catching on. The company has
about 1 million active participants in its games database.
It has sent more than 110 million email messages to influence
consumer behavior. And it receives more email than any
other company in the world. (Online services such as AOL
handle more traffic, but those messages are destined for
subscribers, not for the company itself.) More important,
Yoyodyne's ideas are catching on. In an interview with
Fast Company, Seth Godin described the future of marketing
- and how your company can get there.

You've got a radical critique of conventional marketing.
Why should companies listen?
We are entering an era that's going to
change the way almost everything is marketed to almost
everybody. Don't get me wrong. Advertising will remain
a competitive weapon. Companies that advertise better
will do better than companies that advertise worse. But
advertising simply doesn't work as well as it used to.
Do me a favor and finish this sentence: "Winston tastes
good . . ."
". . . like a cigarette should."
Do you realize that the last time that commercial
aired was almost 30 years ago? If you want to build a
slogan like that today, if you want to burn a message
into people's brains, it costs huge amounts of money.
Companies spent $175 billion on "advertising" in 1996.
But 42% of that money went into things like direct mail,
not into what we traditionally mean by advertising. That's
because marketers are desperate for better results in
a world where the old tools are becoming more expensive
and less effective.
What's different today from 30 years ago?
Marketing is a contest for people's attention.
Thirty years ago, people gave you their attention if you
simply asked for it. You'd interrupt their TV program,
and they'd listen to what you had to say. You'd put a
billboard on the highway, and they'd look at it. That's
not true anymore. This year, the average consumer will
see or hear 1 million marketing messages - that's almost
3,000 per day. No human being can pay attention to 3,000
messages every day.
The interruption model is extremely effective when there's
not an overflow of interruptions. If you tap someone on
the shoulder at church, you're going to get that person's
attention. But there's too much going
on in our lives for us to enjoy being interrupted anymore.
So our natural response is to ignore the interruptions.
Television is unbelievably cluttered. Can you recall one
TV commercial you saw last night? The Web is even worse!
There are
more than 250 million people in the United States, and
almost all of them watch TV. And maybe 10 channels really
matter. That's 25 million people per channel. There are
45 million people with Web access and 1.5 million commercial
sites that are vying for their attention. That's only
30 people per site. The economics just don't work.
What's the alternative?
Interruption marketing is giving way to
a new model that I call permission marketing. The challenge
for companies is to persuade consumers to raise their
hands - to volunteer their attention. You tell consumers
a little something about your company and its products,
they tell you a little something about themselves, you
tell them a little more, they tell you a little more -
and over time, you create a mutually beneficial learning
relationship. Permission marketing is marketing without
interruptions.
You still have to get people's attention in the first
place, of course, and that still costs lots of money.
But that's the beginning of the story, not the end. You
have to turn attention into permission, permission into
learning, and learning into trust. Then you can get consumers
to change their behavior.
Does that mean big-budget TV ads go away?
Not at all. Mass-market advertising helps
companies talk to strangers. Companies will always need
to talk to strangers - to persuade people to pay attention
for one brief moment. But after you do the very expensive
job of getting people to pay attention, then what? That's
where permission marketing comes in. People who've agreed
to pay attention don't want you to waste their time with
more handheld camera shots or snazzy animation. They want
to get to know you. They want you to solve their problems.
Permission marketing turns strangers into friends and
friends into loyal customers. It's not just about entertainment
- it's about education. Permission marketing is curriculum
marketing.
Why
would people be willing to give companies 'permission'
to talk to them?
Permission marketing is built around rational
calculations by both parties. Look at it from the customer's
perspective: People have money to spend on products. What
people lack are the time to evaluate products and the
trust in the companies that make them. The first rule
of permission marketing is that it's based on selfishness:
Consumers will grant a company permission to communicate
only if they know what's in it for them. A company has
to reward consumers, explicitly or implicitly, for paying
attention to its messages. That's why the Net is such
a powerful medium. It changes everything. You can use
email to communicate with people frequently, quickly,
and unobtrusively - so long as they've given you permission
to do that.
Now look at it from the company's perspective: One of
the problems with interruption-based marketing is that
you have to assume that "no" means "no" - when, in fact,
it usually means "maybe." If people see a TV commercial
and don't buy your product, or get a piece of direct mail
and don't respond, you assume that they've rejected your
offer. It's simple economics. If you send 100 people a
letter and only 2 of them become customers, the cost of
asking the other 98 why they didn't is exactly the same
as the cost of contacting them in the first place. So
you move on to the next batch of prospects.
What's so magical about the Net is that the cost of talking
to the "no's" more than once is zero. With email, frequency
is free. You can keep communicating with people, keep
teaching them, keep trying to turn them into customers.
And it doesn't cost you anything. That's so important.
If you want to change behavior, you have to talk to people
over and over again.
Is that why Web ads are taking off? Last year, for
the first time, advertisers spent more than $1 billion
on the Web.
No. Up to now, for most advertisers, the
Web has been a phenomenal waste of money. Here are four
oxymorons for you: "soft rock," "military intelligence,"
"taped live," and "Internet advertising." I guarantee
you that by the year 2000, Internet banner ads will be
gone. They don't work. Why? Because most companies are
trying to reach consumers in this new medium by using
the same model they used in the old media. Most companies
use the Web to talk to strangers. They try to dazzle people
with Web sites in the same way they try to dazzle people
with TV ads. It's very expensive - and not very effective.
The Net is not television. It is the finest direct-marketing
mechanism in the history of mankind. It is direct mail
with free stamps, and it allows you to create richer and
deeper relationships than you've ever been able to create
before. The real killer app for marketers isn't the Web
- it's email.
Ordinary people understand this, by the way, which is
why they get so nervous about spam. The first time they
get an unsolicited email, they say to themselves, "This
message didn't cost the sender anything. If I let him
get away with this, there will be thousands more just
like him. Then my email box won't work, and the Web won't
be fun anymore." But if you get permission to use email
to deliver marketing messages, and if people agree to
pay attention to those messages - well, you've changed
the game.
What's an example?
H&R Block wanted to introduce a new service
aimed at upper-income customers. It's called Premium Tax.
None of those customers knew what this was before we started.
First we had to get people's attention - and we had to
get the right people's attention. So we used banners on
various Web sites that said, "H&R Block: We'll pay your
taxes sweepstakes." The only people who clicked on those
banners were people who paid taxes and knew what H&R Block
was. More than 50,000 people responded. In effect, they
said, "Here's my email address - tell me more about this
promotion."
Then these people became players in a contest. In return
for the chance to have their taxes paid by H&R Block,
they gave the company permission to teach them about its
new service. Every week, they had to answer trivia questions
about taxes, H&R Block, and other relevant stuff. They
got three emails per week for 10 weeks. We gave them fun
facts about the history of taxes or sent them to H&R Block's
Web site to find answers to questions. Each email also
included a promotional message about Premium Tax. The
average response rate per message was 40% - meaning that,
on average, every time 100 people got a specific email,
40 wrote back or took action. Over the life of the promotion,
97% of the people who entered the game stayed in it.
We did a survey at the end of the 10 weeks. We divided
people into three groups: those who didn't participate
in the game, those who participated but not actively,
and those who participated actively. Within the first
group, learning about Premium Tax was essentially zero
- no surprise there. Among people who participated but
not actively, 34% understood Premium Tax. For active participants,
the figure was 54%. I think that's pretty cool.
We did something similar for Carter-Wallace, the consumer-products
company. We created an online game around its Arrid XX
"Get a Little Closer" campaign. We offered players a chance
to win an all-expense-paid trip to the Caribbean. People
found out about it through traditional print ads as well
as through Web banners. We got more than 30,000 players.
The average player received 24 emails over the course
of the game. People had to read these messages to stay
in the game. At the end of the game - 700,000 emails later
- we did some research. The likelihood of purchase had
doubled, from 24% to 49%. An astonishing 25% of players
had already gone out and purchased Arrid XX during the
game.
Those are two small examples. One of our first sweepstakes,
the Million Dollar WebCrawl, was designed to persuade
people to use AOL's search engine. We offered a prize
of $1 million. Players had to visit specific Web sites
and to register their email addresses at each one. This
one sweepstakes attracted more than 350,000 players, and
they made 2.7 million unique Web visits. Overall, we've
created more than 100 online promotions - and the number
of participants just keeps getting bigger.
Why contests and sweepstakes?
You can use lots of techniques to make
it worthwhile for people to give you permission to talk
to them. We use games because they work. Sweepstakes have
been around for 700 years. Game shows were among the first
programs on radio and television. Back in 1990, Prodigy
asked us to create a game for it. The game's first run
ended late last year, and we've started it up again. It's
called Guts. Players get seven trivia questions a week.
Each question is worth more points than the one before,
and each is harder than the one before. You can stop at
any time and keep your current score, and then come back
the next week for another round. But if you miss one question,
you not only lose the points from that week - you lose
all your points for the whole game. So it takes guts to
stay in. So far, more than 3 million people have played
Guts. It's the most popular online game in history.
People love games. They're fun, exciting, engaging. We
not only entertain people but also educate them - and
we get paid for it! We create promotions in which the
game itself involves information about products. People
search for ads and read them because they have to find
missing pieces of information to get the prizes they want.
When's the last time you searched for a TV commercial?
How well is the concept of permission marketing catching
on?
Just look at Yoyodyne's growth curve. Over
the last seven years, we have sent out more than 100 million
email messages - all to consumers who have given us permission
to send them. Our "Get Rich Click" database, which is
our core inventory of players, has 1 million active email
addresses - of people who have given us overt permission
to send them information we think they might want to know.
Recently, during one five-day period, we processed 2.3
million email messages. In fact, we now receive more email
than any other company in the world. So the idea is catching
on.
That said, lots of agencies and companies resist such
ideas. Permission marketing challenges some of the most
cherished assumptions on Madison Avenue. People in this
country are born thinking they have two inalienable rights.
One is to become President of the United States; the other
is to direct a major motion picture. Making a flashy TV
ad is a bit like making a movie. That's what an ad agency
is good at. That's why people want to work there. But
an ad agency isn't equipped to figure out how to persuade
customers to grant a company permission to communicate
with them. People there don't want to do it.
Permission marketing also changes how companies evaluate
their marketing campaigns. In this model, you don't care
about cheap impressions. You care about deep relationships.
Forget Nielsen ratings, clicks, hits, page views - that's
all rubbish. How many consumers have given you permission
to talk to them? How far does that permission go? Does
every marketing piece you create invite consumers to "raise
their hands," to volunteer to hear more?
There's one last barrier to overcome. If you get permission
to talk to customers, you'd better have something to say.
You need a marketing curriculum. The point of permission
marketing is not just to entertain people (although it
does need to be entertaining) but also to teach them about
your products. And deep down, lots of companies don't
really believe they can make a rational case for what
they sell. They think they have to rely on style rather
than substance.
Is the Net the only place where these ideas can work?
The Net is the ultimate tool for permission
marketing. But the idea itself is more about mind-set
than about medium. Many of the best-known Web companies
don't get this. Yahoo! is a wonderfully successful operation.
But every month, 25 million unique users show up at this
site, and Yahoo! flushes those people down the toilet.
Yahoo! doesn't know who they are, where they live, what
they like - it's all anonymous. That strikes me as foolish.
Why doesn't Yahoo! get permission to find out who they
are, to learn more about their preferences, to lock in
an overt learning relationship?
On the other hand, some companies with mundane products
understand these ideas very well. I'm a baker. And I never
use any flour but King Arthur flour. That's because every
three months, the company sends me a catalog loaded with
baking tools, recipes, and flours. King Arthur educates
me. It talks to me in a language I understand. It has
permission to send this catalog to me. It has permission
to follow up with other mailings. In return, I learn a
lot about its products. So I bake more often, I eat more
flour - and the company makes a lot more money off of
me than Pillsbury ever will.
Let's go beyond permission marketing and talk about
marketing in general: What other changes are on the horizon?

I see three huge shifts. First, we're going
to move from a world where companies sell products to
one where they sell subscriptions. Do you know how much
it costs America Online to attract one new customer? Something
like $98. That's how expensive it is now to talk to strangers.
But AOL can afford to spend that much because it's selling
subscriptions, not a one-time service. So companies will
focus more on creating deep relationships with existing
customers than on attracting new customers. Marketing
will become less visible - a private affair between consumers
and the companies they buy from.
The business model I love most is the Book-of-the-Month
Club. You give the company permission to make buying choices
for you. Why can't lots of other companies operate this
way? If I were advising Amazon.com, I would tell [CEO]
Jeff Bezos to stop engaging in price wars with Barnes
& Noble and to start his own version of the Book-of-the-Month
Club. Instead of creating just one club, he could create
thousands of clubs, each one tailored to the preferences
of certain customers. I love business books. Once a month,
in my email box, I should find a message about the four
business books that Amazon.com thinks I should read. I'm
willing to give Jeff and his people permission to make
choices for me. In that sense, I am willing to subscribe
to Amazon.com.
At the same time, Jeff's competitors will have to try
to convince me to switch to them - as expensive as that
may be. And this is the second big shift: Forget interruption
marketing as we know it today. Tomorrow I'll have someone
or something that negotiates on my behalf. Every time
a company wants me to pay attention, it will have to offer
some tangible benefits. Essentially, companies will have
to pay me to listen to their ads.
The flip side of this change - and this is the third big
shift in marketing - is that less and less content will
be free. You will pay for things you don't have to pay
for today, because interruption-based advertising will
not be able to subsidize them anymore. And if you're not
willing to pay for content, you'll have to put up with
a world filled with even more interruptions. We're living
with this shift already. You can pay $4 to see a movie
without interruption, either on video or through pay-per-view.
Or you can wait a year, see it for free on network television,
and endure constant interruptions. More and more entertainment
will end up working this way.
William c. Taylor (wtaylor@fastcompany.com)
is a founding editor of Fast Company. Contact Seth Godin
by email sethg@yoyo.com
or visit Yoyodyne on the Web http://www.yoyobiz.com
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